La 1.4 déjà sur le serveur test !
It's that time again! The first round of compiled changes for today's PTS update, on deck for 1.4:
PTS 1.4 In-Progress Notes #1 - 7/13/11
GENERAL
* You can now jump into Warfronts while in the LFG queue.
* New items added to your bags (from looting, trading, etc.) are now highlighted in the bag UI the first time they are seen. Once you close the bag for the first time after obtaining a new item, the highlight is removed.
* Souls are now available from your friendly neighborhood Calling trainer. Removed the Soul Quests, although players who currently have these quests will be able to turn them in normally.
* Added a World Defense chat channel to help with coordination of world pvp activity. Characters must be Level 50 and Prestige rank 2 to use this channel; you will be automatically added if you have an open channel slot. If you elect to leave this channel, you will not be automatically returned to it later - eligible characters can join at any time using /join World Defense.
* Using the F1 through F5 keys to target party members in Raids should work more consistently and intuitively.
* Receiving tells while at a loading screen now actually shows you who the tell came from.
QUEST SYSTEM
* Repeatable quests (daily, weekly, etc) no longer count against the 25-quest limit in the quest log.
* Collected quest items that are placed in your bank now count toward the total required for the quest and will be withdrawn when the quest is turned in.
* All characters now have a 'quest bag' attached to their quest log which holds items that are either gained during or required for quests the character is currently on.
* Looted quest items will automatically go into this new quest bag.
* You can move quest items around inside the quest bag or move them into your general inventory if needed.
* Regular items go into inventory bags as usual, and cannot be stored in the quest bag.
GUILDS
* Guild Master NPCs (the ones who sell guild charters in Sanctum and Meridian) now provide an additional service: resetting spent Active or Passive guild perk points for a fee.
* You can now split item stacks, preview items, and link items from within the Guild Bank.
* Some guild quests have been rehauled for better functionality - you'll notice changes in some Dungeon and PvP guild quests.
RIFTS AND INVASIONS
* A number of zone event boss abilities have been slightly reduced in severity and have better warning visuals or casting times added to them.
* Links in chat messages broadcast by zone events now work properly.
COMBAT
In anticipation of Hammerknell level items entering the game we’ve adjusted certain Combat rating diminishing returns. These changes should only affect fully raid buffed characters in Hammerknell or better equipment.
* Physical Crit, Spell Crit, and Block ratings have both soft and hard caps updated. These caps only affect the bonuses from your base rating and have no effect on percentage-based bonuses from abilities, buffs, and debuffs.
* Physical Crit: Now soft caps at 45%, and the return per point of Physical Crit rating above 45% is reduced. Hard caps at 60%.
* Spell Crit: Now soft caps at 45%, and the return per point of Spell Crit rating above 45% is reduced. Hard caps at 60%.
* Block (Chance to Block): Now soft caps at 40%, and the return per point of Block chance rating after 40% is reduced. Hard caps at 60%.
* Block (Amount Absorbed): Now soft caps at 50%, and the return per point of Block absorption rating after 50% is reduced. Hard caps at 65%.
COMBAT – ITEM PROC RATES
* Item with proc effects (% chance of X on Y) will now be normalized so that the results of an item proc are more consistent regardless of the ability speed or number of targets it hits.
- Abilities that hit multiple targets will trigger procs less than abilities that hit single targets.
- Abilities with longer casting times will trigger procs more often than abilities that are quick to cast.
* Additionally, we've made a pass on the trigger events for procs themselves to make them more consistent across different items.
SOULS
CLERIC
Addressing issues with Cleric damage Souls to bring them more in line with the other callings.
DRUID
* Hidden Path: Now removes all Curses, Diseases, and Poisons from both the Druid and the Druid's pet. No longer requires a pet active to use.
* Thorns of Asphodel - New Ability: Available at 38 points. Causes your pets to deal additional Life damage with their attacks.
* Friend of the Weald: Increased the boost to Attack and Spell Power bonus on your pet's abilities to 20% + 17% per point spent in Druid above 36.
INQUISITOR
* Due to the below changes, characters with Soul Points spent in Inquisitor have received a free Soul Point respec.
* Bolt of Judgment: Increased the Spell Power bonus.
* Life and Death Concord: Now also triggered by Nysyr's Rebuke.
* Lethargy: Removed.
* Harsh Focus: New tier 5 branch ability. Causes Harsh Discipline to no longer suffer casting pushback from damage.
* Nysyr's Rebuke: Reduced cooldown to 1 minute. Now deals Life damage, increased the Spell Power bonus. The damage will now affect enemy targets even if they are immune to Stuns.
SHAMAN
* Vengeance spells no longer trigger a global cooldown; instead, they now have a shared 5-second cooldown.
* Vengeance of the Primal North: Now available at 44 points. Lasts 1 hour, reduced the Spell Power bonus, and is now on the shared cooldown with other Vengeance abilities.
* Call of Ice: Increased the damage bonus for Massive Blow to 10% + 5% per point spent in the Shaman soul above 36. Increased the Attack Power bonus for Massive Blow to 5% + 2% per point spent in Shaman above 36.
* Frozen Wrath - New Ability: Available at 51 points. Deals weapon + additional Water damage over 15 seconds. Also increases damage the target takes from the Shaman's Vengeance of the Winter Storm by 200%.
TEMPLAR [PvP]
* Overload: Can no longer be applied to the same target more than once every 2 minutes.
* Replaced Barb of Shackles with Nysyr's Brand: Marks the target, blocking their ability to stealth and increasing the chance they will be critically hit by 5% for 30 seconds.
MAGE
Tweaking general Mage damage upwards for Charge consumption abilities. Addressing issues specifically with Dominators and complete energy/power starvation in PVP.
CHLOROMANCER
* Fixed an issue with the bonus healing provided to the Synthesis target by Lifebound Veil and Void Life. This healing should now reach the same range as all other healing from Lifebound Veil.
* Fixed typos in the Lifegiving Veil and Lifebound Veil tooltips.
DOMINATOR
* Traitorous Influence, Mass Betrayal: Energy and Power drained by procs from these abilities has been reduced to 20 from 30. These abilities now only trigger off of damaging or healing abilities.
* Controlled Opportunity, Swift Control: Updated descriptions to remove references to Overpowering Will.
* Transference now reduces energy/power/mana regeneration by 25% and increases ability costs by 50% for 7 seconds.
ELEMENTALIST
* Elemental Forces: Reduced rate of Charge consumption.
NECROMANCER
* Soul Purge: Reduced rate of Charge consumption.
PYROMANCER
* Internalize Charge: Reduced rate of Charge consumption.
STORMCALLER
* Eye of the Storm: Now a ground-targeted ability.
* Building Storm: Now stacks buffs on the caster, increasing the critical hit chance of Hypothermia-causing spells.
* Lightning Burst - New Ability: Available at 44 points. Blasts the enemy with lightning, dealing Air damage. Damage is increased by 50% for each stack of Electrified on the target. Deals 10% of the total damage dealt per stack of Electrified to 5 additional targets within 7 meters. Removes all stacks of Electrified from the initial target.
* Static Flux: Reduced Charge consumption.
WARLOCK
* Defile, Empowered Darkness: Reduced Charge consumption.
ROGUE
Addressing some of the disparity between builds that use Deadly Dance and those that do not. Improved Bard heal scaling.
ASSASSIN
* Physical Trauma: Impale causes the target to take 15-30% more damage from your Final Blow, up from 4-8%.
BARD
* Coda of Restoration: Attack Power contribution to healing is now increased with more Combo Points spent when using this ability.
BLADEDANCER
* Dancing Steel: You should now be immune to Disarm while channeling this ability.
INFILTRATOR [PvP]
* Anathema: Now reduces the healing the target receives by 50%. Does not stack with Lingering Wounds and Trauma.
NIGHTBLADE
* Dusk to Dawn: Now roots the target for 4 seconds on application. Deals damage and gives the Nightblade an additional Combo Point per second while channeling, even if the target is immune to movement speed debuffs. Additionally, the Nightblade gains Nightrage, which increases the damage of Blazing Strike and Flame Thrust by 40% for 1 minute. The combat message should now properly show the Combo Points gained.
RANGER
* Feral Instincts: Pets now enjoy this effect within 35 meters of the Ranger, up from 25.
WARRIOR
We’re generally happy with the current state of Warriors and are continuing to monitor a number of smaller issues involving them.
REAVER
* Power in the Blood: Fixed a bug causing this to only take effect when the Reaver was dead.
* Shroud of Entropy: Fixed an error on the buff tooltip.
CULT SAGA
* Trophies of Death: Can now be updated on any Death Rift that grants experience.
* Free Their Souls: Fixed an issue with the Aelfwar not counting for quest credit in Ravenna.
ZONES
DROUGHTLANDS
* Stealthed players should no longer be randomly revealed in Mordant Knoll.
* Battle Royale: Increased the health of the Arcane Hand who show up to help you.
GLOAMWOOD
* If you manage to die in the two seconds it takes Gwyddon Duskenleaf to remove the Hag's Curse, just revive and speak with him to give it another try.
IRON PINE PEAK
* Iron Pine Mélange is now available for purchase from, where else - Iron Pine merchants!
* The quest flow in Dayblind Hollows has been completely revised. The content of the quests remains unchanged, but the number of trips into this area has been reduced from five to two. The respawn time of creatures in this scene has been increased.
* Zone Event: Planar Chill: Fixed an issue where the quest counter could end up out of sync with the number of bulwarks in the zone.
* Earn Your Keep, In You We Trust: Changed the requirements for these quests so the story flow makes more sense.
* Paving the Way: Turned down the thunder spawners outside of Howling Caves.
* Removed a single, taunting, impossible-to-get twisted artifact location from Iron Pine Peak.
MOONSHADE HIGHLANDS
* In Plain Sight: Players can no longer get stuck in the Cloaking Device or fall under the world after they kill the Abyssal Watcher.
* The Key to it All: Players will no longer get a surprise teleport into the rock on occasion.
* Players can now return to their corpse if they die on the roof of Hammerknell Fortress.
* Essential Extraction: Fixed a visual issue that occurred if you died while channeling the item used for this quest.
SCARWOOD REACH
* Unexpected Intervention: Can now be completed reliably.
* Gorefang Wranglers are more numerous in Auld Warden.
SHIMMERSAND
* An End to Reinforcements: The quest credit radius for sealing the Earthen Portals has been increased.
* Spies Among Us: Had a chat with those cowardly goblins to prevent only one appearing at a location instead of two.
* Wardens of the Order: Fixed an issue that occasionally prevented the griffons from appearing when summoned.
* Miracle of Modern Magic: No longer a timed quest.
* Rift: A Debt of Air: Made the stage 2 objective and Rift mob names actually match.
* Changed the Cockatrice fight sequence to rely on buffs rather than inventory items.
SILVERWOOD
* Raw Materials: Fixed the occasional infestation of invisible treants.
* Out In the Field: The Advanced Nature Students are now slightly more resilient.
* Reduced the frequency of sapling adds spawned by Kongeegon.
STILLMOOR
* The Past: Fixed an issue that sometimes caused Tigram Stillstep to not display a quest completion icon after being defeated.
Gaelynn, Libertin, philosophe, nomade "Le secret de la vie est dans le coeur de mes amis. Le secret de la mort est dans le coeur de mes ennemis."