Les forums Age of Conan sont florissant en feedback concernant les classes nouvellement présentées. Voila la réponse des DEVs:
We really appreciate the great discussion that was generated by the series of articles revealing the class structure. There have been a lot of interesting points raised, questions asked, and opinions offered.
So what happens with all those thoughts and opinions?
This week the design team and Gaute Godager, the Game Director, sat down with the community team to go over all the feedback and brainstorm on the classes again in light of some of the feedback. The great aspect of having such an active community at this stage is that things can still change.
We won't always agree with all the feedback, and opinions are subjective, but we are also very happy to listen to good ideas when we hear them!
So we sat down and went through all the feedback, decided which we could consider, who had a point, and what we felt we might alter or tweak. It was an interesting debate, raised lots of good points, some gameplay orientated and some on areas where we could be even more loyal to the original world as described by Robert E Howard.
To summarise the changes we decided on after a couple of meetings and more then a little debate of your opinions and views, here is what we decided upon:
The 'warrior' archetype has been renamed to 'Soldier'
The 'thief' archetype has been renamed to 'Rogue'
The 'Crusader' class has been renamed to 'Zealot'
The Priest of Mitra is available to Aquilonian and Cimmerian races
The Scourge of Derketo is available to Stygian and Aquilonian races
The Archetype Names
We decided to change the archetype names, warrior and rogue, to better define exactly what people can expect from the way those classes will feature in Age of Conan. Our warriors are the military and disciplined types that make up the various armies of Hyboria, so we agreed with the feedback that this should be clearer in the Archetype name.
Likewise having the name 'thief' didn't explain fully why the likes of the Barbarian and ranged type character classes were under a thief archetype. The characters in this archetype do all have inherent thief like abilities, but they are also serious combat classes with superb damage capabilities, so upon reflection rogue is a better suited definition
The Crusader becoming a Zealot
The key aspect of this class is that they draw their dedication from their faith, and we originally chose Crusader for that connection. However when we saw the objections that there would be a better way to suggest that in the name without invoking a very particular religious and historical symbol, and we really liked the Zealot suggestion, so we went with it!
...of Priests and Deities
Lastly we considered the debate around the racial restrictions on the Priest classes. There will always be some concessions made to gameplay considerations in a game like this, but that doesn't mean we aren't also willing to listen to those who have a valid point to make about the lore. This was one of those cases where we originally allocated which race had access to which based on trying to balance distribution between the races 'evenly' and allow a little more freedom then the lore might suggest.
When we saw the reaction, and the constructive and passionate arguments from the community against this though we gladly went back and took another look and decided that we could align the priest choices much closer to their lore roots and not be out of keeping with out gameplay intentions for the archetype
Conclusion
Whenever we do changes like this, people like them or dislike them. Few are indifferent about it. This paragraph is put here to really signal that we listen. If you would be so kind as to let that be the main summary of this discussion: we enjoy this dialogue! Not 'oh no, they cut the crusader' - or 'will the soldier have mirror shields? :p '* What we wanted to get across in this week's update is that we hope we can continue this dialogue.
So there you have it! Again, huge thanks for all the great feedback and keep it coming! As you can see from the above, it does count, of course we won't always be able to make every change people suggest, but we will always listen to good constructive thoughts on what we reveal, and if they are really good consider changes like these!
*you'll have to ask an Anarchy Online player for the inside line if you didn't get that one
