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MMORPG: Age of Conan

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Omni

The cake is a lie

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Message 16 Mars 2006 18:08

MMORPG: Age of Conan

Je ne sais pas si vous avez eu l'occasion d'y jeter un oeil.

C'est ici:

http://www.berethstorm.net/mayalin/Age_ ... 051118.wmv
Dernière édition par Omni le 02 Juin 2006 1:37, édité 3 fois au total.
We are not in azeroth anymore !
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Omni

The cake is a lie

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Inscrit le: 30 Juin 2003 14:04

Message 06 Avr 2006 0:05

Du neuf sur les différentes classes classées "combattantes" dans le futur Age of Conan...

Able to wear heavier armor than any other class, the Warrior is able to soak up damage like no other. The heavy armor also allows the warrior to resist knockback attacks more than any other class. Later specialization classes gain a defensive and offensive stance, the warrior is able to decide whether to hunker down when under attack, or go into a battle frenzy and significantly increase damage output while lowering defense.

Guardian
Encased in the heaviest armor and carrying around a shield, the Guardian focuses on powerful directional attacks that temporarily damage armor and protection, increasing the amount of damage the enemy takes.

Specialties: tank, heavy armor (including full plate), shield, one handed edged, directional damage mod

Halberdier
Encased in the heaviest armor, the Halberdier specializes in pole arms, trusting in evasion to avoid enemy attacks, rather than a shield to block them. Although limited in the amount of damage they can inflict, the Halberdier does focus on inflicting multiple hits in rapid succession in an area of effect.

Specialties: tank, heavy armor (including full plate), pole arm, multihit Area of Effect

Conqueror
With a standard strapped to their back, the Conqueror leads the charge into battle. Wearing heavy armor and using 2-handed weapons, the Conqueror relies upon evasion to avoid enemy attacks. The standard being carrier around provides a boost the Conqueror team, typically increasing damage. In times of need, the Conqueror is able to take the standard and plant it into the ground in a devastating attack.

Specialties: tank, heavy armor (not full plate), two handed edged, two handed blunt, banner for one group buff.

Liberator
While the standards the Conqueror uses typically increase damage, the standards of the Liberator renew and augment the team in other ways. Wearing heavy armor and dual wielding, the Liberator relies upon evasion to avoid enemy attacks. In times of need, the Liberator is able to take the standard and throw it in a devastating attack.

Specialties: tank, heavy armor (not full plate), one handed edged, one handed blunt, dual wield, banner for one group buff

Crusader
Wearing heavy armor and carrying a shield and blunt weapon, the Crusader has a small amount of priestly ability. Able to augment the team with a single aura, the Crusader is the only class not in the priest class that has healing spells.

Specialties: tank, heavy armor (not full plate), one handed blunt, aura for one group buff, team heal

Dark Templar
Wearing heavy armor and carrying a shield and blade, the Dark Templar drains the life from enemies while attacking. Like the Crusader, the Dark Templar is able to augment the team with a single aura. While able to transfer life to the team, the Dark Templar suffers for this, although with life draining abilities this is rarely a problem. However, the Dark Templar is susceptible to soul corruption effects more than most other classes because of powers they traffic with.

Specialties: tank, heavy armor (not full plate), one handed edged, aura for one group buff, team life transfer, lifetap

Des choses assez "classiques" en sommes, mais on a au moins l'assurance que ces dernières seront apparemment faites dans les rêgles (pas d'impasse, le choix est large).
Les autres types de classes de perso seront détaillées plus tard. Je vous remet les liens vers le site et le forum officiel de Age of conan.

Site: http://community.ageofconan.com/wsp/con ... plate=main
Forum: http://forums.ageofconan.com/

bonne lecture :D
We are not in azeroth anymore !
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Vinan

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Mister MT

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Inscrit le: 03 Nov 2005 3:34

Message 06 Avr 2006 3:43

Bon, perso je n'ai jamais trop accroché à l'univers Connan (Disons que je suis trop jeune pour avoir connu le film avec notre célèbre gouvernator à sa sortie, et quand j'ai été en age de le voir ... le coté kitche était trop fort pour mes pauvres yeux de jeunes scarabés :-P . Du coups, je me suis a peine intéréssé à la BD).
Mais que dire, si ce n'est que c'est super beau ... et pour avoir passé 6 mois sur Anarchy online, je suis pérsuadé que Funcom va nous pondre un truc vraiment pas mal!
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Nell

Kromeugnon !

Messages: 5693

Inscrit le: 04 Juil 2003 2:56

Localisation: Je t'en pose des questions moi ?

Message 06 Avr 2006 8:51

Le jeu a l'air sympa, mais ce qui me freine vraiment, c'est le tuto (lire 10 à 20% du jeu) assimiilé "offline". Passer des heures dans un MMO sans pouvoir croiser personne, ça ne me branche pas des masses, j'avoue.
De même, je n'ai jamais été fan du combat en temps réel.
Enfin, wait and see comme on dit toujours, cela ne m'empêchera pas de tester ;)
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Omni

The cake is a lie

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Message 06 Avr 2006 14:42

Ca ne sera pas 10-20%¨du temps de jeu car on ne peux pas vraiment quantifier celui qu'on passera au final sur le jeu.
Je pense qu'il s'agira plutôt de la progression ou de l'espace de jeu ouvert.

Je penche personnellement pour l'aspect "progression". Si on a 50 lvl -si on a des lvl déjà- on en passera 5-10 offline. Rien d'insurmontable à mon avis (à DAoC, ces lvl étaient fait en solo et trés vite la plupart du temps).

A voir.

PS: Tu trouve le premier Conan kitch ? ... Je dois me faire vieux.
We are not in azeroth anymore !
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Bertrand

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Chou

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Inscrit le: 23 Juil 2003 5:25

Message 07 Avr 2006 17:20

Omni a écrit:PS: Tu trouve le premier Conan kitch ? ... Je dois me faire vieux.


moi aussi alors :oops:
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Omni

The cake is a lie

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Inscrit le: 30 Juin 2003 14:04

Message 18 Avr 2006 20:11

Les Voleurs:

Unconventional and devious fighters, characters in the Thief Archetype are those intent on causing maximum harm to their opponents through any means necessary.

These classes are not the disciplined soldiers of the warrior archetype, but cunning and often vicious opponents that their enemies would be unfortunate to meet in one of the many dark corners of Hyboria.

Capable of dealing great amounts of damage to their victims, they typically wear lighter armor for the sake of mobility and secrecy. Thieves use a variety of weapon combinations based on situation and necessity, dispatching their enemies in a brutally efficient manner.


Reaver
The Reaver is a rabid combatant, harnessing the anger and heat of battle to unleash a devastating flurry of blows. Trained in the art of using multiple weapons simultaneously, Reavers are less concentrated on powerful single attacks as they are on hitting their opponents many times in quick succession. Mostly unconcerned about their own personal safety, they wear light armor for the sake of mobility and speed.
Specialities: One-handed blunt, one-handed edged, dual-wielding, armor debuff, berserking, multi-hit combos and light armor.

Barbarian
The Barbarian is a muscular combatant, focusing on a combination of pure strength and panther-like agility to overcome their enemies. Specialising in using a two-handed weapons for maximum impact, almost all of the Barbarian's attacks are area-of-effect. Having a mastery of sweeping and wild swings, the Barbarian relishes the opportunity to crush as many opponents as possible in a single blow.
Specialities: Two-handed blunt, two-handed edged, stun, evasion debuff, multi-target combos and light armor.

Defiler
Lurking in the shadows and trained alongside those studying the dark arts of necromancy, the Defiler utilizes more unnatural means to dispatch those he intends to assassinate. Whilst not as deeply enshrouded in magic as the Stygian Mages, Defilers are able to consume some of the essence from the spirits of the fallen. Sacrificing this power in strange and dark rituals, the Defiler can be granted unnatural powers temporarily. Defilers do not use conventional poisons, instead relying on the dark energies flowing through their strikes.
Specialities: Dagger, dual-wielding, unholy attacks, draining soul essences to use with special attacks, damage-over-time combos and cloth armor.

Lotus Master
Typically found with both daggers dripping with lethal poisons, the Lotus Master focuses on fast attacks in order to inflict a quick and painful death. Trained with teachings shrouded in mystery, this assassin utilizes various forms of lotus extract in order to cause harm to his enemies or aid himself and his allies. Although a crafty and resourceful fighter, the Lotus Master prefers to let his poisons disorient and ultimately incapacitate anyone unfortunate enough to be his prey.
Specialities: Dagger, dual-wielding, damaging, disorienting, and slowing poisons, restorative elixirs, multi-hit combos and cloth armor.

Master Thief
The Master Thief is the epitome of a dirty fighter, throwing kicks, elbows, and other cheap shots to disorient his foes. With the goal of gaining every advantage they possibly can in a fight, they are known to use many tactics deemed "unfair" by some. Not a poison user, the Master Thieves rely upon precise, powerful attacks to inflict damage as well as land blows that reduce the fighting abilities of their victims.
Specialities: One-handed edged, one-handed blunt, off-hand dagger, damage debuff, snare, blind, damage-over-time and light-armor.

Ranger
The Ranger is a bow-specialist, preferring to stay out of melee combat and dispatch his foes from afar. Relying on accuracy and precision, Rangers are less concerned with mobility and more with self-preservation and maintaining an element of surprise. Masters with their bows, they are able to provide essential ranged cover for their allies, be it through blanketing areas in arrows or sniping vulnerable targets that may be cowering behind the front lines.
Specialities: Bow, high rate-of-fire, volley attacks, sniper attacks, damage-over-time and medium armor.

Waylayer
The Waylayer is a crossbow-oriented marksman, taking advantage of the higher damage and slower firing rate of his weapon when compared to Rangers. Like the Ranger, Waylayers prefer to stay out of melee combat to maintain a high level of survivability while dispatching enemies from afar. The power of their mighty crossbows has been known to rip right through opponents, plunging their bolts into opponents standing or hiding behind them.
Specialities: Crossbow, piercing attacks, knockdown attacks, damage-over-time and medium armor.
We are not in azeroth anymore !
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Omni

The cake is a lie

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Message 18 Avr 2006 20:14

Les Prêtres:

Priests in Age of Conan are a step beyond the stereotype of a vulnerable healer - they can call forth the power of their deities to smite and expose their enemies whilst protecting and aiding their allies! Whilst the priest is certainly the cornerstone of a good team in that they provide the vital restoration skills required to keep their allies standing in battle, they are so much more than that as well.

Priests draw on the strength of their faith and their abilities are derived from the power of their respective deities. Each god provides unique aspects to their followers, from the lethal poisons of the snake god Set to the elemental powers of nature itself harnessed by the Stormcaller.

The priests of Hyboria can be broadly split between those that follow the shamanic path and those that dedicate themselves as high priests of a deity.

Trusting in their respective deities to preserve their lives priests largely wear light armor, and need to avoid direct melee confrontation wherever possible.


Priest of Mitra
With powerful healing abilities and dedicated to Mitra, these priests are able to call upon the power of Mitra to throw back those that would confront them, keeping the Priest safe from harm.
Any race may serve Mitra
Specialities: healer, one handed blunt weapons, repulse area of effect ability

Scourge of Derketo
Another excellent healer, the Scourge is dedicated to the god Derketo, calling on the gods power to bring the woes of fire and brimstone to their enemy. These attacks focus on area-of-effect damage spells
Only Aquillonian and Cimmerian priest may follow Derketo
Specialities: healer, two-handed blunt weapons, area of effect damage

Scion of Set
Dedicated to the god Set, in addition to their excellent healing power the Scion of Set has been blessed by the snake god with the ability to inflict damaging poisons upon their enemies.
With the ability to take a lethal snake form the Scion is not a foe to be underestimated.
When they are faced with the enemy they prefer to wield their sacrificial and ceremonial daggers
Only Stygian priests may worship Set.
Specialities: healer, dagger, poison

Druid
Rather then following one particular deity the Druid is at one with the power of nature. The Druid can call upon swarms of bees and hornets to kill enemies, and has natural healing remedies and abilities to keep their allies standing in battle.
Any race may become a druid
Specialities: healer, damage over time abilities

Bear Shaman
This type of shaman has a powerful mystical kinship with bears and is able to call upon and be infused with the strength of a bear, and even become a bear themselves, providing great melee prowess. While still having good restorative abilities, the Bear Shaman prefers to rend and maul the enemy. The Bear Shaman is also the only priest class that is able to wear medium armor.
Only Aquillonian and Stygian priests may be bear Shaman
Specialities: healer, two-handed blunt weapons

Stormcaller
Masterfully in touch with the elements themselves, this shaman can control and call upon the power of weather to hinder and attack their foes, calling down lightning and creating storms.
Like their fellow shaman their knowledge of restorative remedies and abilities is not to be underestimated.
Only Cimmerian priests may become Stormcallers
Specialities: healer, electrical damage, summon storms and hurricanes
We are not in azeroth anymore !
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Nell

Kromeugnon !

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Inscrit le: 04 Juil 2003 2:56

Localisation: Je t'en pose des questions moi ?

Message 19 Avr 2006 14:44

:love

Rholala... Reaver, Master thief, Stormcaller... mon coeur balance :oops:
On peut avoir combien de persos sur AoC ? :mrgreen:

Au fait...

:out
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Omni

The cake is a lie

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Message 19 Avr 2006 15:48

Je crois pas que ce soit déjà précisé à ce stade du développement mais je pense que tu auras de quoi faire mon ange 8)
We are not in azeroth anymore !
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Omni

The cake is a lie

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Message 20 Avr 2006 17:48

Les Mages

The mage class is based around inflicting damage from range. In their cloth armor, they are unable to withstand much direct conflict. Given the demonic sources from which some of the mages draw their power, the mage classes in Age of Conan will be able to call on dark powers to help them on occasion even when the enemy gets closer! Through the use of spellweaving, mages will be able to create some staggering attacks.

Herald of Xotli
Some demonologists are either too weak minded or venture too far down the path of demonology to remain untainted. The Heralds are those that bargained with the demon god Xotli and paid the ultimate price, becoming a host to true demonic powers. In battle, the Herald transforms into a demon, preferring to melee opponents and feel the enemy's flesh tear rather than rely on spells, although they retain a fearsome arsenal of spells to call upon as needed.
Specialties: melee mage, two handed edged weapons, summon weapons, demon form

Demonologist
The Demonologist bargains with demons for power, binding them to his will. While able to use certain magic without the aid of demonic powers, the Demonologist is not as studied as other mages, having a need to make blood pacts to reach full potential. Still, the Demonologist is powerful enough to bring demons to this realm and bind them to service.
Specialties: fire or electrical Direct Damage, demon pet, short duration buff to increase casting abilities

Necromancer
The master of unholy magic, the Necromancer animates the dead and corrupts the living. Looking down on the Demonologist for needing to strike bargains for power, the Necromancer needs no such crutch, relying on his own master of death of kill his enemies.
Specialties: Cold or Unholy Direct Damage, undead pets, lifetap

Lich
Where the Necromancer animates the dead, the Lich embraces and joins the dead, if only for a period of time. By fusing with the bones of the dead, the Lich gains impressive physical strength and resilience. In this form the Lich prefers to wade into battle and club enemies to death, although retains access to their full array of spells.
Specialties: melee mage, two handed blunt weapons, summon weapons, undead form
We are not in azeroth anymore !
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Omni

The cake is a lie

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Message 20 Avr 2006 17:50

Développement du personnage

The first thing you choose in your character development is your class. Here you can choose from Cimmerians, Aquilonians and Stygians. Cimmerian is Conans race. They are tall, grey-eyed, dark haired and fair skinned. They are typically tall, muscular and fierce. Aquilonians are the "Romans", if you like, and they represent the pinnacle of Hyborian culture. They are darker in skin, but they have a larger variation of skin and hair tones than the Cimmerians. Both the Cimmerians and the Aquilonians can choose from three different class types: Warrior, Priest or Thief archetypes.

To become a Mage, you must choose the Stygian race. They can be understood as the Egyptians from the age of the pharaohs. They have the darkest complexion and are the smallest, but they have a rich and mystical culture. The Stygians can not become warriors.

You choose the main archetype (warrior, thief, priest or mage) at level five as you reach the city of Tortage in the beginning of the game (after around twenty minutes of play).

The class specialisation then happens when you reach level twenty. This happens when you leave the single-player part - and enter the multiplayer universe. You can then choose your class from those available for your archetype!

Over the next few weeks we will be exploring the different archetypes in more detail, but for now you can check out the entire listing of available classes!

That's not the end of the character development either! In Age of Conan there will be special Prestige classes available for players who join a guild to choose from. These are first available from level five and are in addition to your archetype and class! These prestige classes give the players extra abilities to benefit their guild. Being in a guild is always a key factor in any MMO and in Age of Conan prestige classes provide a deeper and actually meaningful way for players to contribute towards their guild!

There are four prestige classes that players can choose from: Lord, Commander, Crafter or Master. Each brings something different to the guild, from the city building and taxation benefits of the Lord, through the team skills of the Commander and the crafting skills of the crafter to the Master's ability to have an NPC follower to do their bidding! There will be more information released on the prestige classes in the weeks to come as well!

Guilds will be a very important part of Age of Conan and prestige classes are very much your incentive to join up into a guild! Each prestige class that exists in a guild will give benefits to the guild (on a 'by account' basis to prevent players bolstering their ranks with 'alt' characters! You can have alt characters but only the prestige class of the first to join will benefit your guild)

Finally it's worth noting that this structure for character development is slightly different to what we had mentioned in some of the original interviews. We have moved prestige classes earlier into the development and allowed players to select their final class at level twenty instead of later in the game. As we worked on the character development tree and listened to the community feedback through our forums we realised that it might not have been wise to force players to get to level forty or beyond before making final choices that they might find don't suit their play style! Therefore this system allows players to choose their class and prestige class earlier and avoid any disappointments later in the game!

That's it for today and keep your eyes out over the coming weeks for more details on the archetypes and Prestige classes!

Source:
http://r058.d1.funcom.com/wsp/conan/fro ... le=CONTENT

Listing des classes:
http://www.ageofconan.com/content/classlisting.htm
We are not in azeroth anymore !
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Omni

The cake is a lie

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Message 24 Avr 2006 3:31

Les forums Age of Conan sont florissant en feedback concernant les classes nouvellement présentées. Voila la réponse des DEVs:

We really appreciate the great discussion that was generated by the series of articles revealing the class structure. There have been a lot of interesting points raised, questions asked, and opinions offered.

So what happens with all those thoughts and opinions?

This week the design team and Gaute Godager, the Game Director, sat down with the community team to go over all the feedback and brainstorm on the classes again in light of some of the feedback. The great aspect of having such an active community at this stage is that things can still change.

We won't always agree with all the feedback, and opinions are subjective, but we are also very happy to listen to good ideas when we hear them!

So we sat down and went through all the feedback, decided which we could consider, who had a point, and what we felt we might alter or tweak. It was an interesting debate, raised lots of good points, some gameplay orientated and some on areas where we could be even more loyal to the original world as described by Robert E Howard.

To summarise the changes we decided on after a couple of meetings and more then a little debate of your opinions and views, here is what we decided upon:

The 'warrior' archetype has been renamed to 'Soldier'
The 'thief' archetype has been renamed to 'Rogue'
The 'Crusader' class has been renamed to 'Zealot'
The Priest of Mitra is available to Aquilonian and Cimmerian races
The Scourge of Derketo is available to Stygian and Aquilonian races
The Archetype Names
We decided to change the archetype names, warrior and rogue, to better define exactly what people can expect from the way those classes will feature in Age of Conan. Our warriors are the military and disciplined types that make up the various armies of Hyboria, so we agreed with the feedback that this should be clearer in the Archetype name.

Likewise having the name 'thief' didn't explain fully why the likes of the Barbarian and ranged type character classes were under a thief archetype. The characters in this archetype do all have inherent thief like abilities, but they are also serious combat classes with superb damage capabilities, so upon reflection rogue is a better suited definition

The Crusader becoming a Zealot
The key aspect of this class is that they draw their dedication from their faith, and we originally chose Crusader for that connection. However when we saw the objections that there would be a better way to suggest that in the name without invoking a very particular religious and historical symbol, and we really liked the Zealot suggestion, so we went with it!

...of Priests and Deities
Lastly we considered the debate around the racial restrictions on the Priest classes. There will always be some concessions made to gameplay considerations in a game like this, but that doesn't mean we aren't also willing to listen to those who have a valid point to make about the lore. This was one of those cases where we originally allocated which race had access to which based on trying to balance distribution between the races 'evenly' and allow a little more freedom then the lore might suggest.

When we saw the reaction, and the constructive and passionate arguments from the community against this though we gladly went back and took another look and decided that we could align the priest choices much closer to their lore roots and not be out of keeping with out gameplay intentions for the archetype

Conclusion
Whenever we do changes like this, people like them or dislike them. Few are indifferent about it. This paragraph is put here to really signal that we listen. If you would be so kind as to let that be the main summary of this discussion: we enjoy this dialogue! Not 'oh no, they cut the crusader' - or 'will the soldier have mirror shields? :p '* What we wanted to get across in this week's update is that we hope we can continue this dialogue.

So there you have it! Again, huge thanks for all the great feedback and keep it coming! As you can see from the above, it does count, of course we won't always be able to make every change people suggest, but we will always listen to good constructive thoughts on what we reveal, and if they are really good consider changes like these!

*you'll have to ask an Anarchy Online player for the inside line if you didn't get that one ;)
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Omni

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Message 28 Avr 2006 18:42

Gameplay Preview #7 Prestige Classes and Guilds

- Apr 28, 2006
This week we take a deeper look at the Prestige class and guild systems in Age of Conan

First up a word from Game Director Gaute Godager on the subject of guilds and the Prestige classes on all the interest shown amongst the community.

"I thought I would write a section for you about the balance between guild- and solo play. This has generated a lot of heated debate on the forums, which is something we really do appreciate, honestly, and it does inspire us to make sure we get this balance right.

The core of the question is: can we give any advantage to social gameplay without affecting negatively some peoples’ perception of solo gameplay? I guess that is impossible. The problem is, I want to reward people for being social, without alienating the true image of Conan as a truly solo friendly game. I have thus decided on making a compromise for the social classes, the Prestige Classes as we call them. The compromise is to let all abilities be available for your social class, but simply in a somewhat weaker form. You are barred from nothing, but you can not reach your full potential.

Now then, the remaining question is: how much more powerful will the abilities be in a Guild? Is it 5%, 10% or 50%. To be honest, I don’t know yet. This is something we will find out during beta. There will be a difference though. Now on to the important parts..."

Guilds will be a very important part of Age of Conan and the Prestige class system allows players to provide benefits and improvements to their guild in a way not seen before in an MMO. This system allows players to be truly engaged in the well-being and strength of their guild like never before. Everyone will have a true interest in helping support and grow their guilds whilst also getting personal benefits along the way!

There are four prestige classes that players can choose from: Lord, Commander, Crafter or Master. Each brings something very different to the guild and players will have a real choice to make in terms of how they want to benefit their guild.

In this update we mention the four types of resources. Everyone can extract the four types: Gold Nuggets, Iron Ore, Wood and Stone. They are used for building houses in the Guild Villages, in the building of Battle Keeps in the Massive PvP areas and finally for Crafting. If you are guilded you get resource extraction bonuses which goes to a guild repository, and which can be used by everyone. If you are not in a guild, you must gather all your own resources.

Lord

The Lord offers guild management bonuses and extras. In general, they provide a discount and savings in how much it costs a guild to build and maintain a city. In turn, this reduces the overhead associated with player cities and improves the efficiency of the the guild’s resource collecting.

Has exclusive placement rights in regard to the main Keep.
Can build Guard Towers that automatically defend against enemy attacks.
Each Lord in a guild increases the resource extraction of gold nuggets for all guild members – up to a max of 30 Lords.
Each Lord in a guild increases the experience point bonus for all guild members – up to a max of 20 Lords.
Has access to the Architect and Alchemy crafting skills.

Commander

The Commander is the military brain of the guild. In practical terms, their usefulness is that they allow larger team sizes (up to ten people from the standard six) as well as improved formation bonuses and morale abilities on the battlefield.

Adds one additional maximum member to a team, up to a total of 10 (with 4 commanders).
Can build Barracks for the Village or Keep that will spawn soldiers to protect the village on attack.
Each Commander in a guild increases the resource extraction of iron ore for all guild members – up to a max of 30 Commanders.
Can draw up special “Tactical Plans” to enable Commander only formations. Massive battle formations, such as large mounted formations or the special Raid Attack resistant formations, are available only to the Commander.
Has access to the Weaponsmith crafting skill.

Crafter

Crafters are those making essential items and equipment needed for the guild to succeed in extended battles and harsh conditions. Supplying everything from siege engines to weapons, the Ccrafter will be the person keeping their friends and customers supplied with goods.

Crafting has its own tiered progression system with 20 ‘levels’ but it is not experience based. Each level will be attained through a quest. Items also come in five tiers of quality, with the highest tiers reserved for crafters with strong and resourceful guilds.

Players will be able craft outside of a guild, although they will restricted from the higher-level tiers unless they have access to their own guild crafting facilities.

Can build crafting premises, smithies, and other tradeskill facilities in the guild villages.
Each Crafter in a guild increases the resource extraction of wood for all guild members – up to a max of 30 of Crafters.
Has access to all forms of crafting.

Master
The Master receives a loyal follower who stands by their side and helps them. Whilst the their follower can fight, that is not their specialty and shouldn’t be relied on when the going gets tough. The follower’s true role is in the domain of collecting resources, as they can be set to collect resources for the guild when their master is offline.

Can have one “follower”. Being in a guild gives you access to more powerful followers.
Can build Stables which upgrade the quality of mounts.
Each Master in a guild will increase the resource extraction of stone for all guild members – up to a max of 30 Masters.
Has access to the Armorsmith crafting skill.

Each prestige class that exists in a guild will give benefits to the guild (on a 'per account' basis to prevent players bolstering their ranks with 'alt' characters—you may have alt characters, however only the prestige class of the first to join will benefit your guild.)

Players will be able to choose a prestige class outside of a guild, although they may not get the full benefits or have access to the best skills and abilities of their chosen path unless they are a member of a guild

This is an overview of the Crafting skills available in Conan:

Weaponsmith
As the name implies, a weaponsmith specializes in making various forms of weaponry for arming those he plans to support in battle. Using techniques passed down for generations, a smith trained in these arts can produce some of the most deadly weapons in Hyboria. In addition to creating arms, this smith may also supply various other forms of weapon enhancement materials, such as whetstones and polishes.

Armorsmith
Similar to the weaponsmith, the armorsmith focuses on crafting various pieces of protective gear in addition to ways to enhance said equipment. Having many avenues available to them in terms of advancement, the armorsmith may choose to provide a very wide variety of armor styles, ranging from leather to full plate.

Gemcutter
Taking advantage of the skills of the armor and weapon smiths, the gemcutter specializes in honing and crafting gems to decorate and enhance equipment. While some gems only have minor effects, others found in crypts or carried by those practicing darker arts may carry strange powers which can be harnessed by the gemcutter’s craft. As the gemcutter is familiar with working with a fresh set of armor or weaponry, they can also provide some more straightforward modifications such as counterweights or other reinforcement.

Alchemist
Trained in various pharmaceutical and metallurgical arts, the Alchemist specializes in creating various compounds with strange and seemingly unnatural effects. Utilizing both common and rare ingredients found around Hyboria, those trained in this art may provide many useful consumables to their allies for use both in and out of battle.

Architect
Concerned more with the “big picture” than simply making equipment or potions, the architect is set on designing the more impressive buildings and siege engines used to wage war in the Border Kingdoms and beyond. Carrying a great burden of responsibility to those he allies himself with, architects facilitate the design of cities as well as devices designed to protect his allies’ assets or destroy his enemy’s.
We are not in azeroth anymore !
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Omni

The cake is a lie

Messages: 5707

Inscrit le: 30 Juin 2003 14:04

Message 11 Mai 2006 13:17

Une nouvelle vidéo est disponible sur le site officiel. Elle est sympa et réalisée avec des images tirées du jeux (bien que tout soit scripté vous vous en doutez). Allez la chercher là:

http://community.ageofconan.com/wsp/con ... ected=1022

PS: confondez pas, il y a deux versions, c'est celle tout en haut qui vous interesse.
We are not in azeroth anymore !
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